Locations/Timeline
Jan. 9th, 2018 11:42 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

DAY COUNT AT A GLANCE
Total Days excluding travel to Ventide (approx): 54 days
- Days/nights in Pallet Town: 1 night/1 day, left on the 1st day
- Travel between Pallet Town and Indus: 1 week, arrived in Indus the evening of the 7th day
- Days/Nights in Indus: 6 nights/6 days, left on the 6th day
- Travel between Indus and The Marquess Emony's Estate: 0
- Days/Nights at The Marquess Emony's Estate: 14 nights/ 14 days, left on the afternoon of the 14th day
- Travel between The Marquess Emony's Estate and Port Schorda: 0
- Days/Nights in Port Schorda: 9 days, 8 nights, left on the morning of the 9th day
- Travel between Port Schorda to Ventide: 14 days
- Days/Nights in Ventide so far: 3 days/3 nights
PALLET TOWN
Map
People
Places
Timeline
INDUS [ɪndʊs]
Map
People
Places
Timeline
MARQUESS EMONY LEITHART'S VACATION HOME
Map
People
Places
Timeline
PORT SCHRODA [skordə]
Map
People
Places
Timeline
VENTIDE [vɛntaɪd]
Map
People
Places
Timeline
KYRIE [ki-raɪ]
Map
People
Places
Timeline
Day 3 (Dover Calais: Chapter 3)
Date: 2018-08-11 03:43 pm (UTC)-Evani got upset and walked out, Eustace following, and they had a discussion about worth in Eska, Synn and Eustace's room.
-Meanwhile, Cash tried to convince Eska and Synn to go early. Unfortunately, Eska and Synn caught on that he was acting weird and tried to put the brakes on it.
-Eustace and Evani came back out of the room to Cash trying to book it, ending up in a chase to the wizard's tower.
-Once there, while trying to figure out what happened, it turned out that Eustace's violin was sentient and sent Eustace and Cash a vision of what they needed to get at the top of the tower. Surprise!
-Eustace figured out how to talk to his violin and, due to Empathic Bond, Eska was able to speak to it as well. Cash threatened to throw it in the fire if there was any more funny business. Synn and Evani Don't Like This.
-Anyway, they decided to take a short rest on the bottom floor of the wizard's tower before trying to ascend it.
-They then proceeded to ascend the Wizard's tower, nearly getting eaten by Voors, falling to their deaths and drowning along the way. They all Had A Bad Time.
-After making it to the top, the party discovered the deep water breathing charms, a statue that requires a secret word, and a pair of bags and the other goes who knows where. Which is not disturbing at all. Additionally, they discovered an interesting set of reading material.
-They then all went back to the inn.